Nearly all the action happens on a single plane, and the only interaction within the environment is breaking crates or shooting fuel canisters. The "randomly generated" levels roughly translate into a blocked path on the left instead of the right. Levels are bite-sized chunks with linear paths, no exploration, and silly portals in between the chunks, killing the immersion factor. Hellgate: London's world primarily consists of underground sewer tunnels, abandoned warehouses, ravaged streets, and gates leading to a surprisingly sterile hell. It is the game that should make players forget about Diablo. Similar elements from Diablo include randomly generated environments, four-player questing, grid-based inventory management, and randomized loot. While there is still magic and swords, the majority of classes in Hellgate carry guns, offering a new twist to the traditional action RPG. Hellgate: London is best described as a spiritual successor to Diablo, one that ditches the isometric perspective for a 3D viewpoint and a more futuristic setting. This is of note only because Flagship's founding members, including CEO Bill Roper, were largely responsible for Blizzard's best-selling Diablo series. Hellgate: London is the first release from developer Flagship Studios, a company formed by key executives from Blizzard North.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |